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RuneScape lets you take the adventures
03-15-2019, 05:19 PM,
RuneScape lets you take the adventures
What did manage that (I begrudgingly admit) was that the number and quality of quests to be performed in RuneScape gold. There's even a quest where you take control of a seagull and use it to bomb zombie pirates with bird poo.

Runescape's tone is joyously mild, and with fewer degree cap hurdles to jump over you're free to adopt and explore it without submitting to the grind. Which is great, since Runescape's quests have never actually required one to utilize skills other than battle, and have generally incorporated puzzles or interactive components which have more in common with old school point-and-click experience games than fantasy questing.

Areas that used to be vacant are now brimming with NPCs, quests and tales. Every inch of the planet was full of, or in some cases expanded, so as to incorporate all the characters, enemies and features that Jagex are busy stuffing into the game for the last decade. The fact that Runescape is an online game is now a bonus rather than its primary attraction. Jagex could take their match entirely offline and it might still be worth playing.

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But that's the biggest difference between Runescape and its running Old School Runescape counterpart. Both share roughly the exact same amount of concurrent players, but how players interact in each is very different.

Old School Runescape might only have about 25,000 players in any given instant - barely a scratch on the numbers it used to achieve in 2006 - but its players've known the game for ages. They have decade-old friendships there, they know the best way to hang out, the way to interact and almost every talking point the game and its particular history has ever produced.

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